Many of you are probably familiar with WebPagetest, a handy open source project that allows you to measure website performance across a variety of browsers and locations.
But what about mobile? As we explained in a recent O’Reilly Programming article, we’re seeing a lot of companies placing more emphasis on performance as their mobile strategies grow in sophistication.
So, over the last few months, we’ve been working closely with Patrick Meenan of Google/WebPagetest and Guy Podjarny of Akamai to expand WebPagetest to include mobile website coverage and testing on real devices.
After months of anticipation, iOS 7 officially released to the public today.
Not only is ensuring apps work on iOS 7 now a must, but as demonstrated in our recent research, testing under a variety of user conditions is vital.
We’ve been working hard to support testing and debugging on iOS 7. Today, we’re happy to report Appurify now fully supports the new OS so you can test your apps on iOS 7 and on different networks, signal strengths, locations and more.
This morning’s event in Cupertino ushered in two brand new iPhones.
We also finally got a formal release date for iOS 7: Wednesday, September 18. If you’re keeping tabs, that’s a week from tomorrow that millions of people will be upgrading to iOS7 and your apps should be ready for prime time (they’re ready, right?).
Overall Twitter Discussion
Apple events are always big days for Twitter activity, and today was no exception.
To that end, we were curious to see what products were the “biggest stars” of the show—at least online. To find out, we used the social analytics tool Topsy to track conversation on Twitter between 10 a.m. and 12 p.m. PT today.
As consumers and developers get ready for the launch of iOS 7, at Appurify we wanted to understand how the performance of your favorite apps will change with the new operating system.
To that end, we’ve been conducting detailed experiments on several popular apps on the powerful Appurify mobile performance optimization platform. We were able to automate the measurement of key performance metrics—including load time, CPU and memory usage, FPS, network efficiency, crash rates, render times and multi-app interaction times—on both iOS 6 and iOS 7 devices.
This is the first in a series of blog posts by Appurify on how to develop successful apps and make waves in the Apple App Store. Findings in this series are based on data gathered using Appurify’s pioneering mobile performance optimization platform which allows us to deeply analyze a wide variety of app performance metrics on real devices, alongside publically available data. Over the next several months Appurify will publish frequent posts covering the top concerns of app developers, including app store dynamics, the impact of iOS7 & Android 4.4 and the introduction of new iOS & Android devices.
The algorithms behind Apple’s app rankings are constantly evolving. What we do know is it bases rankings—central to an app’s monetization ability and long-term success—on a mix of several factors, including the number of downloads, download velocity, ratings activity, and the favorability of reviews.
As the old saying goes: “strong body, strong mind.”
That’s why we recently held a contest to see who from Team Appurify could do the most pull-ups in a given work week.
Why pull-ups? Along with squats and deadlifts, pull-ups are one of the best compound exercises you can do—employing your entire upper body in the ultimate test of strength and agility. Pull-ups are also something you have to practice to get better at; you can’t necessarily do a pull-up out of nowhere like they can, say, a bicep curl. Thus, our reasoning for running the contest for a full week.
If you’re anything like me, you probably have a few apps on your phone that you barely use because they’re painfully slow. It doesn’t help that our attention span is getting ever more fragmented with per session use of apps hovering in the “few minutes” range. This literally translates to an expectation that apps need to load in a “few seconds.”